AI Insights · Timothy · January 2022
Top 5 Anime Games Performance in Ukraine Q4 2021
Discover the performance trends of the top 5 anime games in Ukraine for Q4 2021, including weekly downloads, revenue, and active users.
Throughout Q4 2021, the top 5 anime games in Ukraine showed varied performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at their performance, with data sourced from Sensor Tower.
NARUTO X BORUTO NINJA VOLTAGE from Bandai Namco Entertainment Inc. experienced fluctuating weekly revenue, peaking at around $2.4K in mid-November and ending the quarter with approximately $994. The game's weekly downloads also varied, with the highest being nearly 2.8K in the week of November 22. Weekly active users saw a slight decline from 9.6K at the start of the quarter to 7.7K by the end of December.
The Seven Deadly Sins by Netmarble Corporation saw a significant boost in weekly revenue in early December, reaching approximately $2K. Weekly downloads peaked at around 1.4K during the week of December 20. Active users for the game showed a notable increase towards the end of the quarter, growing from 5.1K in late September to nearly 5.3K by the end of December.
ONE PIECE Bounty Rush, another title from Bandai Namco Entertainment Inc., had modest revenue peaks, with a high of $395 in late November. The highest weekly downloads were around 693 in early October. The game's weekly active users remained relatively stable, starting at 2.1K and ending at approximately 1.7K.
Bungo Stray Dogs: TotL from Ambition saw a significant uptick in weekly revenue towards the end of December, peaking at around $400. The game's weekly downloads also showed a positive trend, with the highest being nearly 1K in the week of December 20. Active users increased steadily, starting at 1.7K in late September and reaching 2.8K by the end of the quarter.
BanG Dream! Girls Band Party! by Bushiroad International had consistent weekly revenue, with a peak of $379 in late September. Weekly downloads varied, with the highest being around 649 in the final week of December. The game's active users saw a gradual increase, starting at 1.3K in late September and ending at approximately 2K by the end of December.
For more detailed insights on the performance of these games and other apps, visit Sensor Tower.